![]() ![]() I’ll be calling them Chaos Gates throughout this text, but I’m assuming that you’re not using the Greek god Chaos in the same way, so you probably don’t call them Chaos Gates in your narration. When we discussed this over on Twitter, Colin suggested handling this with a death-save-like system, so I’m going to see what I can do with that. Of course, D&D doesn’t handle time in terms of chambers, and 5e doesn’t treat encounters as discrete rules objects (that is, nothing explicitly lasts “until the end of the encounter”) the way 13 th Age does. Playing through the content just to see all of the – fully voiced – dialogue is a huge part of the game’s draw for me.Talking to Chaos is interesting, and you need to talk to them to complete some quests (“Fated List of Minor Prophecies”).Those drawbacks seem to alter the reality of the world ahead of you, such as spawning more monsters or clouding your perceptions of upcoming room rewards.A serious drawback that pays off with a lasting advantage, if you survive long enough to enjoy it.A door that’s only sometimes there, creating an alternate path through the dungeon.If you survive that bane (a duration measured in rooms), you get an associated boon, typically as good as or better than other available boons and, more importantly, stacking with other percentage adds. Anyway, you go to Chaos (the place) where you talk to Chaos (the creator god), who offers you one of three different banes. It’s enough damage to give you pause in the early game, and… less pause later on. The deal with Chaos Gates is that you’re choosing to pass up on the ordinary reward for clearing the next room, and you have to take some damage (unless you’re using Chaos’s trinket). In addition to the ordinary 1-3 ways out of any given room, there are also Chaos Gates and Erebus Gates, and as you might have guessed from the title, today I care about Chaos Gates. (This post isn’t a review, but you can take the BAFTA’s word for it.) It’s a roguelike with procedurally connected rooms. Yes okay it came out in December of 2018 – I didn’t play it until this year when it came to the Nintendo Switch. Supergiant released a little vidja game called Hades, and folks, it is simply incredible. ![]()
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